Experience the intense, non-stop action of the arcade rail-shooter in virtual reality! Play as Lucas Lawson, a rookie cop swept into the dramatic underworld of the Torus Syndicate. Put your shooting and dodging skills to the test as you battle across metropolis in a quest for justice.
More to come! Co-op mode, Survival mode, and new characters are on the road map
Classic rails shooter, Designed for VR
Designed from the ground up for Room Scale VR, Torus Syndicate draws inspiration from classic arcade shooter games while adding new possibilities not possible in the genre.
Curated Locomotion by Codeate
Our custom designed locomotion system is a new approach to moving in room-scale, allowing the player to make full use of their space in the game world.
NODE AI Director
Advanced AI enemies take cover, shoot on the move, use abilities, and flank players. Put your skills to the test as you face-off against the deadly agents of the syndicate.
Continuing development of Act 2, we needed to introduce a new set of enemies to create a more dynamic environment for the player. We’ve got a few ideas we’re excited to be showing off in the coming weeks, but for now, we’ll start with the new set of...read more
In The Torus Syndicate, Lucas Lawson must fight across an urban landscape to bring down the syndicate’s thugs and restore order to the city. Everywhere he goes — every turn he makes — he faces unknown foes ready to respond with force. Of course, the dangerous...read more
Coming back to the office after the holiday festivities, we started work on Act 2’s story, which starts in a seedy Diner where you meet Alexa, an intelligence officer at the precinct. Act 2 of The Torus Syndicate will take on a darker tone; To illustrate that,...read more
Much of the effort in building The Torus Syndicate went and still goes into making as immersive a world as possible. We noticed that, in doing so, our focus has been particularly drawn to motion. We’ve already talked at length on how we developed the mechanic that...read more
In our continued exploration of the VR/AR space, it became increasingly evident to us that in many VR applications, the player is spending the majority of their time getting face-to-face with other players or NPCs throughout. As most VR applications use a first person...read more