by leoszeto | Mar 14, 2017 | Codeate News, Torus Syndicate
While Michael has been working on the multiplayer overhaul of Torus Syndicate, I’ve been working on creating new music for the levels. Work on that front has been especially interesting, as we’re experimenting with music that matches the intensity of the...
by leoszeto | Feb 28, 2017 | Codeate News, Torus Syndicate, Uncategorized
Often times, the inclusion of a system involves the development of various auxiliary features that serve to support the overall goal. This is specially evident for dramatic changes, such as the inclusion of multiplayer. This week, we’ll delve a little bit into...
by leoszeto | Feb 15, 2017 | Codeate News, Torus Syndicate
One of the most important metrics to us when developing a new feature is how malleable it may be; That is, whether the feature is able to support multiple styles of play based on changing a few key rules. It is the foundation of what we think of as strong game design,...
by leoszeto | Feb 1, 2017 | Codeate News, Torus Syndicate
Continuing development of Act 2, we needed to introduce a new set of enemies to create a more dynamic environment for the player. We’ve got a few ideas we’re excited to be showing off in the coming weeks, but for now, we’ll start with the new set of...
by leoszeto | Jan 17, 2017 | Codeate News, Torus Syndicate
Coming back to the office after the holiday festivities, we started work on Act 2’s story, which starts in a seedy Diner where you meet Alexa, an intelligence officer at the precinct. Act 2 of The Torus Syndicate will take on a darker tone; To illustrate that,...
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