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Torus Tuesday #24 – Game Music Intensifies

by leoszeto | Mar 14, 2017 | Codeate News, Torus Syndicate

While Michael has been working on the multiplayer overhaul of Torus Syndicate, I’ve been working on creating new music for the levels. Work on that front has been especially interesting, as we’re experimenting with music that matches the intensity of the...

Torus Tuesday #23 – Player Avatars

by leoszeto | Feb 28, 2017 | Codeate News, Torus Syndicate, Uncategorized

Often times, the inclusion of a system involves the development of various auxiliary features that serve to support the overall goal. This is specially evident for dramatic changes, such as the inclusion of multiplayer. This week, we’ll delve a little bit into...

Torus Tuesday #21 – Stealth(ish) Missions

by leoszeto | Feb 15, 2017 | Codeate News, Torus Syndicate

One of the most important metrics to us when developing a new feature is how malleable it may be; That is, whether the feature is able to support multiple styles of play based on changing a few key rules. It is the foundation of what we think of as strong game design,...

Torus Tuesday #19 – New Enemy: Shotgun Thug

by leoszeto | Feb 1, 2017 | Codeate News, Torus Syndicate

Continuing development of Act 2, we needed to introduce a new set of enemies to create a more dynamic environment for the player. We’ve got a few ideas we’re excited to be showing off in the coming weeks, but for now, we’ll start with the new set of...

Torus Tuesday #17 – Setting the scene of Act 2

by leoszeto | Jan 17, 2017 | Codeate News, Torus Syndicate

Coming back to the office after the holiday festivities, we started work on Act 2’s story, which starts in a seedy Diner where you meet Alexa, an intelligence officer at the precinct. Act 2 of The Torus Syndicate will take on a darker tone; To illustrate that,...
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Recent Posts

  • Torus Tuesday #24 – Game Music Intensifies
  • Torus Tuesday #23 – Player Avatars
  • Torus Tuesday #22 — A New AI Friend
  • Torus Tuesday #21 – Stealth(ish) Missions
  • Torus Tuesday #20 — The Beginnings of Cooperative Multiplayer

Recent Comments

  • Torus Tuesday #17 – Setting the scene of Act 2 | Codeate on Torus Tuesday #3 — Building a believable world in VR
  • Torus Tuesday #12 — Adapting to the Player’s Setup and Goals | Codeate on Torus Tuesday #2 — Introducing Curated Locomotion
  • Torus Tuesday #11 — First Milestone | Codeate on Torus Tuesday #10 — Cone-casting: A more human gaze system
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