by Michael Sechooler | Feb 21, 2017 | Codeate News, Torus Syndicate
As we’ve mentioned recently, development of cooperative multiplayer is underway. In time, Lucas Lawson will no longer have to face the thugs of the Torus Syndicate alone. Right now, we’re focused on giving Lucas an AI friend to help him with that task. Now, yes,...
by Michael Sechooler | Feb 7, 2017 | Codeate News, Torus Syndicate
We’ve always thought of The Torus Syndicate as a manifestation of our love for the kinds of rail shooters one would find in the video arcades of yesteryear. From the very beginning, we really wanted to capture the subtle relationship between motion and action that...
by Michael Sechooler | Jan 24, 2017 | Codeate News, Torus Syndicate
In The Torus Syndicate, Lucas Lawson must fight across an urban landscape to bring down the syndicate’s thugs and restore order to the city. Everywhere he goes — every turn he makes — he faces unknown foes ready to respond with force. Of course, the dangerous...
by Michael Sechooler | Jan 10, 2017 | Codeate News, Torus Syndicate
Much of the effort in building The Torus Syndicate went and still goes into making as immersive a world as possible. We noticed that, in doing so, our focus has been particularly drawn to motion. We’ve already talked at length on how we developed the mechanic that...
by Michael Sechooler | Dec 13, 2016 | Codeate News, Torus Syndicate
We’re hard at work on exciting new content for The Torus Syndicate. As we do so — as we’ve done since the project’s start — we need to be mindful of the unique challenges that come with making a virtual reality experience as seamless and...
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