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Torus Tuesday #22 — A New AI Friend

by Michael Sechooler | Feb 21, 2017 | Codeate News, Torus Syndicate

As we’ve mentioned recently, development of cooperative multiplayer is underway. In time, Lucas Lawson will no longer have to face the thugs of the Torus Syndicate alone. Right now, we’re focused on giving Lucas an AI friend to help him with that task. Now, yes,...

Torus Tuesday #20 — The Beginnings of Cooperative Multiplayer

by Michael Sechooler | Feb 7, 2017 | Codeate News, Torus Syndicate

We’ve always thought of The Torus Syndicate as a manifestation of our love for the kinds of rail shooters one would find in the video arcades of yesteryear. From the very beginning, we really wanted to capture the subtle relationship between motion and action that...

Torus Tuesday #18 — Maximizing Replayability in Survival Mode

by Michael Sechooler | Jan 24, 2017 | Codeate News, Torus Syndicate

In The Torus Syndicate, Lucas Lawson must fight across an urban landscape to bring down the syndicate’s thugs and restore order to the city. Everywhere he goes — every turn he makes — he faces unknown foes ready to respond with force. Of course, the dangerous...

Torus Tuesday #16 — Physics & Immersive VR

by Michael Sechooler | Jan 10, 2017 | Codeate News, Torus Syndicate

Much of the effort in building The Torus Syndicate went and still goes into making as immersive a world as possible. We noticed that, in doing so, our focus has been particularly drawn to motion. We’ve already talked at length on how we developed the mechanic that...

Torus Tuesday #14 — Sketches, Vignettes, and Seamless Transitions

by Michael Sechooler | Dec 13, 2016 | Codeate News, Torus Syndicate

We’re hard at work on exciting new content for The Torus Syndicate. As we do so — as we’ve done since the project’s start — we need to be mindful of the unique challenges that come with making a virtual reality experience as seamless and...
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Recent Posts

  • Torus Tuesday #24 – Game Music Intensifies
  • Torus Tuesday #23 – Player Avatars
  • Torus Tuesday #22 — A New AI Friend
  • Torus Tuesday #21 – Stealth(ish) Missions
  • Torus Tuesday #20 — The Beginnings of Cooperative Multiplayer

Recent Comments

  • Torus Tuesday #17 – Setting the scene of Act 2 | Codeate on Torus Tuesday #3 — Building a believable world in VR
  • Torus Tuesday #12 — Adapting to the Player’s Setup and Goals | Codeate on Torus Tuesday #2 — Introducing Curated Locomotion
  • Torus Tuesday #11 — First Milestone | Codeate on Torus Tuesday #10 — Cone-casting: A more human gaze system
  • A WordPress Commenter on Hello world!

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