
Experience the intense, non-stop action of the arcade rail-shooter in virtual reality! Play as Lucas Lawson, a rookie cop swept into the dramatic underworld of the Torus Syndicate. Put your shooting and dodging skills to the test as you battle across metropolis in a quest for justice.
More to come! Co-op mode, Survival mode, and new characters are on the road map
Features
Classic rails shooter, Designed for VR
Designed from the ground up for Room Scale VR, Torus Syndicate draws inspiration from classic arcade shooter games while adding new possibilities not possible in the genre.
Curated Locomotion by Codeate
Our custom designed locomotion system is a new approach to moving in room-scale, allowing the player to make full use of their space in the game world.
NODE AI Director
Advanced AI enemies take cover, shoot on the move, use abilities, and flank players. Put your skills to the test as you face-off against the deadly agents of the syndicate.






Dev Blog
Torus Tuesday #9 — A lesson in tossing
Early in the design of The Torus Syndicate, we knew that we wanted some sort of object that the players can throw in the game; This object would provide alternative combat options that required some skill to use, but results in a great payoff if placed/timed right....
read moreTorus Tuesday #8 — Gameplay Teaser Trailer #1
Happy Torus Tuesday! We here at Codeate are celebrating our two-month anniversary of the Torus Tuesday Dev Blog. It has been a joy to write about our journey developing for virtual reality as well as share some of our thoughts regarding the interesting interaction...
read moreTorus Tuesday #7 — The Toys of Torus Syndicate
In a previous post, I spoke about the concept of world building, and how it is a crucial component to making games feel immersive, especially in VR. Today I want to build on the idea of world building by introducing the need for VR games to have toys. If you look...
read moreTorus Tuesday #6 — Curated Locomotion Today
I’ve spent the past few weeks talking about Curated Locomotion, our novel method for moving through a large virtual world. We’ve discussed its inspiration and its early days; now, it’s time to talk about what it actually is (or, rather, has become). When we last left...
read moreTorus Tuesday #5 — Handling Handedness in VR
With the recent announcement and pre-orders opening for the Oculus Touch controller, both top-end VR Systems (Oculus Rift & HTC Vive) now have a way for users to track their hand movements. Having worked with the HTC Vive motion controllers, it is obvious why both...
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