by leoszeto | Oct 25, 2016 | Codeate News, Torus Syndicate
In a previous post, I spoke about the concept of world building, and how it is a crucial component to making games feel immersive, especially in VR. Today I want to build on the idea of world building by introducing the need for VR games to have toys. If you look...
by Michael Sechooler | Oct 18, 2016 | Codeate News, Torus Syndicate
I’ve spent the past few weeks talking about Curated Locomotion, our novel method for moving through a large virtual world. We’ve discussed its inspiration and its early days; now, it’s time to talk about what it actually is (or, rather, has become). When we last left...
by leoszeto | Oct 11, 2016 | Codeate News, Torus Syndicate
With the recent announcement and pre-orders opening for the Oculus Touch controller, both top-end VR Systems (Oculus Rift & HTC Vive) now have a way for users to track their hand movements. Having worked with the HTC Vive motion controllers, it is obvious why both...
by Michael Sechooler | Oct 4, 2016 | Codeate News, Torus Syndicate
A couple of weeks ago, I introduced our new method for traveling through a virtual word: Curated Locomotion. I gave you reasons for what inspired us to build it; let’s take some time now to talk about the process we went through to arrive at the system we’re proud of...
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