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Torus Tuesday #7 — The Toys of Torus Syndicate

by leoszeto | Oct 25, 2016 | Codeate News, Torus Syndicate

In a previous post, I spoke about the concept of world building, and how it is a crucial component to making games feel immersive, especially in VR. Today I want to build on the idea of world building by introducing the need for VR games to have toys. If you look...

Torus Tuesday #6 — Curated Locomotion Today

by Michael Sechooler | Oct 18, 2016 | Codeate News, Torus Syndicate

I’ve spent the past few weeks talking about Curated Locomotion, our novel method for moving through a large virtual world. We’ve discussed its inspiration and its early days; now, it’s time to talk about what it actually is (or, rather, has become). When we last left...

Torus Tuesday #5 — Handling Handedness in VR

by leoszeto | Oct 11, 2016 | Codeate News, Torus Syndicate

With the recent announcement and pre-orders opening for the Oculus Touch controller, both top-end VR Systems (Oculus Rift & HTC Vive) now have a way for users to track their hand movements. Having worked with the HTC Vive motion controllers, it is obvious why both...

Torus Tuesday #4 — Curated Locomotion’s Beginnings

by Michael Sechooler | Oct 4, 2016 | Codeate News, Torus Syndicate

A couple of weeks ago, I introduced our new method for traveling through a virtual word: Curated Locomotion. I gave you reasons for what inspired us to build it; let’s take some time now to talk about the process we went through to arrive at the system we’re proud of...

Recent Posts

  • Torus Tuesday #24 – Game Music Intensifies
  • Torus Tuesday #23 – Player Avatars
  • Torus Tuesday #22 — A New AI Friend
  • Torus Tuesday #21 – Stealth(ish) Missions
  • Torus Tuesday #20 — The Beginnings of Cooperative Multiplayer

Recent Comments

  • Torus Tuesday #17 – Setting the scene of Act 2 | Codeate on Torus Tuesday #3 — Building a believable world in VR
  • Torus Tuesday #12 — Adapting to the Player’s Setup and Goals | Codeate on Torus Tuesday #2 — Introducing Curated Locomotion
  • Torus Tuesday #11 — First Milestone | Codeate on Torus Tuesday #10 — Cone-casting: A more human gaze system
  • A WordPress Commenter on Hello world!

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