by leoszeto | Dec 21, 2016 | Codeate News, Torus Syndicate
In our continued exploration of the VR/AR space, it became increasingly evident to us that in many VR applications, the player is spending the majority of their time getting face-to-face with other players or NPCs throughout. As most VR applications use a first person...
by Michael Sechooler | Dec 13, 2016 | Codeate News, Torus Syndicate
We’re hard at work on exciting new content for The Torus Syndicate. As we do so — as we’ve done since the project’s start — we need to be mindful of the unique challenges that come with making a virtual reality experience as seamless and...
by leoszeto | Dec 6, 2016 | Codeate News, Torus Syndicate
Moving past the hustle of our early access release, the team is now focused on creating new content. Our biggest goal right now is to extend the replayabilty of The Torus Syndicate, by taking the core mechanic of fighting enemies, taking cover, and moving between...
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