by Michael Sechooler | Nov 29, 2016 | Codeate News, Torus Syndicate
It’s been about a week since the launch of our first title, The Torus Syndicate. We’ve thoroughly appreciated watching so many people enjoy the game. One of the little details that we think contributed to the positive responses we’ve seen is how the...
by leoszeto | Nov 22, 2016 | Codeate News, Torus Syndicate
After 14 weeks of development, the time has finally come to our first milestone; The release of The Torus Syndicate on Steam! We here at Codeate is incredibly proud of our first shipped title, and hope that it’ll be the precursor to new and exciting things to...
by Michael Sechooler | Nov 15, 2016 | Codeate News, Torus Syndicate
The Torus Syndicate launch is just around the corner! One thing players will notice when they get their hands on a copy is the importance of gaze in the game. A person’s eyes provide a window into their focus and intent; they generally look towards what they...
by leoszeto | Nov 8, 2016 | Codeate News, Torus Syndicate
Early in the design of The Torus Syndicate, we knew that we wanted some sort of object that the players can throw in the game; This object would provide alternative combat options that required some skill to use, but results in a great payoff if placed/timed right....
by Michael Sechooler | Nov 1, 2016 | Codeate News, Torus Syndicate
Happy Torus Tuesday! We here at Codeate are celebrating our two-month anniversary of the Torus Tuesday Dev Blog. It has been a joy to write about our journey developing for virtual reality as well as share some of our thoughts regarding the interesting interaction...
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