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Torus Tuesday #18 — Maximizing Replayability in Survival Mode

by Michael Sechooler | Jan 24, 2017 | Codeate News, Torus Syndicate

In The Torus Syndicate, Lucas Lawson must fight across an urban landscape to bring down the syndicate’s thugs and restore order to the city. Everywhere he goes — every turn he makes — he faces unknown foes ready to respond with force. Of course, the dangerous...

Torus Tuesday #17 – Setting the scene of Act 2

by leoszeto | Jan 17, 2017 | Codeate News, Torus Syndicate

Coming back to the office after the holiday festivities, we started work on Act 2’s story, which starts in a seedy Diner where you meet Alexa, an intelligence officer at the precinct. Act 2 of The Torus Syndicate will take on a darker tone; To illustrate that,...

Torus Tuesday #16 — Physics & Immersive VR

by Michael Sechooler | Jan 10, 2017 | Codeate News, Torus Syndicate

Much of the effort in building The Torus Syndicate went and still goes into making as immersive a world as possible. We noticed that, in doing so, our focus has been particularly drawn to motion. We’ve already talked at length on how we developed the mechanic that...

Recent Posts

  • Torus Tuesday #24 – Game Music Intensifies
  • Torus Tuesday #23 – Player Avatars
  • Torus Tuesday #22 — A New AI Friend
  • Torus Tuesday #21 – Stealth(ish) Missions
  • Torus Tuesday #20 — The Beginnings of Cooperative Multiplayer

Recent Comments

  • Torus Tuesday #17 – Setting the scene of Act 2 | Codeate on Torus Tuesday #3 — Building a believable world in VR
  • Torus Tuesday #12 — Adapting to the Player’s Setup and Goals | Codeate on Torus Tuesday #2 — Introducing Curated Locomotion
  • Torus Tuesday #11 — First Milestone | Codeate on Torus Tuesday #10 — Cone-casting: A more human gaze system
  • A WordPress Commenter on Hello world!

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