by leoszeto | Dec 21, 2016 | Codeate News, Torus Syndicate
In our continued exploration of the VR/AR space, it became increasingly evident to us that in many VR applications, the player is spending the majority of their time getting face-to-face with other players or NPCs throughout. As most VR applications use a first person...
by leoszeto | Dec 6, 2016 | Codeate News, Torus Syndicate
Moving past the hustle of our early access release, the team is now focused on creating new content. Our biggest goal right now is to extend the replayabilty of The Torus Syndicate, by taking the core mechanic of fighting enemies, taking cover, and moving between...
by leoszeto | Nov 22, 2016 | Codeate News, Torus Syndicate
After 14 weeks of development, the time has finally come to our first milestone; The release of The Torus Syndicate on Steam! We here at Codeate is incredibly proud of our first shipped title, and hope that it’ll be the precursor to new and exciting things to...
by leoszeto | Nov 8, 2016 | Codeate News, Torus Syndicate
Early in the design of The Torus Syndicate, we knew that we wanted some sort of object that the players can throw in the game; This object would provide alternative combat options that required some skill to use, but results in a great payoff if placed/timed right....
by leoszeto | Oct 25, 2016 | Codeate News, Torus Syndicate
In a previous post, I spoke about the concept of world building, and how it is a crucial component to making games feel immersive, especially in VR. Today I want to build on the idea of world building by introducing the need for VR games to have toys. If you look...
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