by Michael Sechooler | Nov 29, 2016 | Codeate News, Torus Syndicate
It’s been about a week since the launch of our first title, The Torus Syndicate. We’ve thoroughly appreciated watching so many people enjoy the game. One of the little details that we think contributed to the positive responses we’ve seen is how the...
by Michael Sechooler | Nov 15, 2016 | Codeate News, Torus Syndicate
The Torus Syndicate launch is just around the corner! One thing players will notice when they get their hands on a copy is the importance of gaze in the game. A person’s eyes provide a window into their focus and intent; they generally look towards what they...
by Michael Sechooler | Nov 1, 2016 | Codeate News, Torus Syndicate
Happy Torus Tuesday! We here at Codeate are celebrating our two-month anniversary of the Torus Tuesday Dev Blog. It has been a joy to write about our journey developing for virtual reality as well as share some of our thoughts regarding the interesting interaction...
by Michael Sechooler | Oct 18, 2016 | Codeate News, Torus Syndicate
I’ve spent the past few weeks talking about Curated Locomotion, our novel method for moving through a large virtual world. We’ve discussed its inspiration and its early days; now, it’s time to talk about what it actually is (or, rather, has become). When we last left...
by Michael Sechooler | Oct 4, 2016 | Codeate News, Torus Syndicate
A couple of weeks ago, I introduced our new method for traveling through a virtual word: Curated Locomotion. I gave you reasons for what inspired us to build it; let’s take some time now to talk about the process we went through to arrive at the system we’re proud of...
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