by Michael Sechooler | Jan 24, 2017 | Codeate News, Torus Syndicate
In The Torus Syndicate, Lucas Lawson must fight across an urban landscape to bring down the syndicate’s thugs and restore order to the city. Everywhere he goes — every turn he makes — he faces unknown foes ready to respond with force. Of course, the dangerous...
by leoszeto | Jan 17, 2017 | Codeate News, Torus Syndicate
Coming back to the office after the holiday festivities, we started work on Act 2’s story, which starts in a seedy Diner where you meet Alexa, an intelligence officer at the precinct. Act 2 of The Torus Syndicate will take on a darker tone; To illustrate that,...
by Michael Sechooler | Jan 10, 2017 | Codeate News, Torus Syndicate
Much of the effort in building The Torus Syndicate went and still goes into making as immersive a world as possible. We noticed that, in doing so, our focus has been particularly drawn to motion. We’ve already talked at length on how we developed the mechanic that...
by leoszeto | Dec 21, 2016 | Codeate News, Torus Syndicate
In our continued exploration of the VR/AR space, it became increasingly evident to us that in many VR applications, the player is spending the majority of their time getting face-to-face with other players or NPCs throughout. As most VR applications use a first person...
by Michael Sechooler | Dec 13, 2016 | Codeate News, Torus Syndicate
We’re hard at work on exciting new content for The Torus Syndicate. As we do so — as we’ve done since the project’s start — we need to be mindful of the unique challenges that come with making a virtual reality experience as seamless and...
by leoszeto | Dec 6, 2016 | Codeate News, Torus Syndicate
Moving past the hustle of our early access release, the team is now focused on creating new content. Our biggest goal right now is to extend the replayabilty of The Torus Syndicate, by taking the core mechanic of fighting enemies, taking cover, and moving between...
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